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Warspear online hack cheat engine
Warspear online hack cheat engine










warspear online hack cheat engine
  1. #Warspear online hack cheat engine how to#
  2. #Warspear online hack cheat engine code#
  3. #Warspear online hack cheat engine free#

Scroll up a little bit and find the name of the mob (for easier recognition). CTRL+B the health (for example) that you have found for every mob. Then find the values for every mob in the room. Here are the steps again (oversimplified):

#Warspear online hack cheat engine how to#

I do this out of concern that I forgot how to find it myself.

warspear online hack cheat engine

If you are too lazy to use Cheat Engine I will ignore further questions for offsets. How i can find list or struct tree with all enemys ?Īlready included that in my reply Nothing comes from not even trying. I can find my position and postion of enemy, and enemy srtruct adress. I tryed to use Python cv, but is it very slow, and bad work (not stability), maybe its because im bad in python cv. Here are some videos on how to find pointers, etc.

#Warspear online hack cheat engine code#

I think it's because I learned a little bit of C# to understand your code but it's hard for me, let's say I know what each thing does, but I don't know why or what path it uses to achieve it. I'm sorry, there's a lot of your code that I don't understand. Thus being able to use several accounts, opening multiple tabs.

#Warspear online hack cheat engine free#

It would free up the keyboard and mouse as this can be injected into program memory. The advantages would be that the C# code is simplified in theory, avoiding dumping the memory in search of the Monsters (NPC). Use the Python program to obtain the information from the NPCs, mapping the area and assigning it some coordinates which would move the cursor with the C# program. Once you have found the first Entity you can pointer scan for it. You should be able to spot them because you will see their actual names and values changing. Or you do it the smart way and scroll up to the first entity you can find in the memory viewer. The lowest one is the first entry of the entity list in this case. So you have got all addresses in the address list so that you can sort them from lowest to highest. You do this step for every entity in this room. The text you see on the right side of the hexadecimal bytes located at those address entries should include the entity names. Right-click one of them and pick the browse this memory region feature.

warspear online hack cheat engine

They should be addressed pretty close to each other. One or a few of them are for the current position of the entity, and a few of the other ones are for the destination position (but this is common sense). But when the enemy moves again, rescan for changed value. You will still get a couple of thousand results. Once it is on one of the tiles, scan for the coordinate. Note down somewhere the coordinates of each tile you know the monster will move on. Get into a rather empty room with moving entities. Not only can multiple entities be on the same axis, but you will find a lot more garbage with low numbers than with huge more unique ones. Why do we do this? To find fewer results because you provide more information you are looking for (exact coords of the enemy). Combine them by using the 4 bytes type (coords are stored in 2 bytes). Then once you know your own X and Y coordinate. How to find struct of map, with enemys ? How you find this pointer warspear.exe+5F0330 10 38 0 ? How can i do this in new version ?įigure out your own position first. If you need further help with it, don't hesitate to ask me. Which all correspondent to the pointer you got. You should be able to find a lot of useful stuff in the list you see now. Change the structure size to something big, add a few 0's. Then go to memory view > tools > dissect data/structures and paste the address into the text box you should see now. When the offsets change, pick the offset before it, right click the address next to it and copy the address.

warspear online hack cheat engine

You should see that the pointer for cursor icon ID and player stuff related things might have the same offsets at the beginning. Repeat as you have done with the Cursor Icon ID. Then I'd suggest you look for player data, health, position, etc. They should work until the next big update. Repeat steps until you are left with a few pointers. You can use interaction, blocked areas, interchange sections, pickup, attacking and stuff like that for it. To find the cursor ID, I suggest you attach Cheat Engine to the Game and check for some changed value whenever you move your cursor (so it shows another icon). And started some loop that checks for my stats (health, MP, cool down.) to effectively attack the enemy and run when you are out of mana and or health. Then moved the cursor through memory over the whole map (or rather around the player), and when the Sword Icon appeared, send an enter. When I made some small Bot on top of that base, I used the Cursor Icon ID.












Warspear online hack cheat engine